Reactive UI Programming Part 2 – Trail By
Recently I was working on a GUI that walked the user through a series of 5 steps in a Workflow. The user would spend most of their time on the 3rd step. As the user made edits, those edits would immediately be sent to the server for processing, and results from the server would show up in a different part of the GUI. There was a requirement that whenever the user left the 3rd step, we needed to send a message to the server to commit the changes they’d made.